Post

General Mixing Advices

This post will give you a generel overview over dynamics and equalizing the typical instruments.

Instruments


Drums


General:

feel free to fine tune the Drum Gates at the end of the mix

Kick

EQ

Freq overview:

FrequencyCharacter
40 to 60 hzBottom: Tone of reverberation
60 to 100 hzThump - air that is moving
100 to 200 hzBody of the Kick
200 to 2000 hzHollowness, muddy or ringing sounds
2k to 4kBeater - The Klick sound can be found here

To Do:

  • wide cut arround 280 hz to isolate the kickness (low freqs)
  • Damp or boost the Klickness at around 3-4.5 kHz (personal taste)
  • lcut at 40 possible

Example:

Kick-EQ

Dynamics

Gate:

  • Attack needs to be as fast as possible, or it will take high end away
  • set release time tight
  • hold ~ 50ms

Snare Top

EQ

FrequencyCharacter
200 to 400 hzBody: Fundament of most snares
400 to 800 hzRing - hollow ringing
2k to 4kAttack - Head of the Crack
4k to ~ 8kSizzle and snap

Lcut to 120 mid range 415 boot high shelf ~18hz

ToDo:

  • cut arround 700hz
  • Hshlv at top , 5 kHZ +

Example:

snare-top-EQ

Dynamics

Compression: The Magic happens between the crack and the punch

  • 4.0 Ratio
  • Fast attack, 20 ms
  • Hold 10 ms
  • Release around 150 ms

FX

Reverb is crucial for a good snare sound use Ambience Reverb:

  • predelay: 14ms
  • decay: ~2.00s
  • size: 60
  • Damping: 10kHz
  • Diffuse: 30

Send to FX Channel -> about 3/7ths


Snare Bot

Sound of the Fell.

EQ

ToDo:

  • Cut low end
  • Rest is same as top snare

Example:

snare-bot-EQ

Dynamics

  • strong ratio, 10
  • fast attack
  • hold as desired
  • fast release, ~70ms

Toms

EQ

FrequencyCharacter
100 to 300 hzBody: Depends on the drum itself, the “boom” sound is found here.
500 to 900 hzHonk - buildup of unmusical tones, listen carefully
3k to 4kAttack - Stick hitting the drum

ToDo:

  • wide cut around 300 hz
  • boost hShlv at ~6k

Gate

we want a snappy sound

  • again, fast attack
  • hold: ~150ms
  • long release, ~650ms

Cymbals, OHs. Hi-Hat

“Hi-hat einfach muten” - Manuel Gottlieb

EQ

FrequencyCharacter
200 to 300 hzClank: “chink” sound
6k and upSizzle - the “tsss” parts of cymbals, carefull tuning

Bass


EQ

-High Pass

Dynamics

Compression is key for a good bass sound.


Piano


Keys

Pads

Tracks

Should be fine, maybe a little trim and a HiPass Filter


Akkoustic Guitar


EQ:

  • Low-Cut bei ca 120Hz
  • Midrange Oktaven verringern:
  • 315Hz
  • 630Hz
  • 1.2 kHz

Dynamics

“soft knee” Treshhold: Not to low Attack: Fast - pick klick Ratio: Release time: Medium Picking: Faster Release Strumming: Slower Release

Reverb ist sinnvoll


violine



Vocals


Dynamics

  • ~ 3.0
  • fast Attack - ~ 16 ms
  • Hold 10ms
  • fast release - 5ms

This post is licensed under CC BY 4.0 by the author.